Upgrade guides
How to upgrade to the latest version of Framer Motion.
We try to keep breaking changes to a minimum. Code written for Framer Motion 1.0
is usually compatible with the latest version. Even so, there are times when breaking changes are unavoidable.
The easiest way to upgrade is to start with the version you're currently on and follow the guide to the next major version, and so on, until you're at the latest version.
#8.0
Framer Motion uses pointer events to detect tap, drag and hover gestures. In previous versions, these were polyfilled with mouse and touch events in legacy browsers. Version 8 removes this polyfill.
As a result, while DragControls.start was always only documented to work with events from onPointerDown
, it was typed to also accept onMouseDown
and onTouchStart
events. These will now throw a type error for TypeScript users and should be converted to onPointerDown
.
#7.0
Framer Motion 7 makes react@18
the minimum supported version.
Framer Motion 3D users should also upgrade React Three Fiber to ^8.2.2
.
#6.0
Framer Motion 3D now lives in the framer-motion-3d
package. So to upgrade to 6.0
simply change imports from "framer-motion/three"
to "framer-motion-3d"
.
#5.0
#Shared layout animations
Framer Motion 5 removes the AnimateSharedLayout
component.
Now, you can use the layoutId
prop and components will animate from one to another without the need for the AnimateSharedLayout
wrapper.
#Measuring layout changes
Layout changes are detected when a component with a layout
or layoutId
prop re-renders. But it isn't performant to measure all components when just one changes.
AnimateSharedLayout
could be used to group components that affected each other's layout. When one rerendered, AnimateSharedLayout
would force them all to rerender.
This was not a performant approach because all grouped components would perform a re-render. Now, components that affect each other's layout can be grouped with LayoutGroup:
import { LayoutGroup, motion } from "framer-motion"
export function App() { return ( <LayoutGroup> <Submenu /> <Submenu /> </LayoutGroup> )}
function Submenu({ children }) { const [isOpen, setIsOpen] = useState(false) return ( <motion.ul layout style={{ height: isOpen ? "auto" : 40 }} > {children} </motion.ul> )}
Grouped components will be measured whenever one of them renders, but they won't be forced to render themselves.
#Scoped layout animations
Previously, because AnimateSharedLayout
was required, it would naturally scope shared layout animations. So animating between components with the same layoutId
would only happen within the same AnimateSharedLayout
:
/** * These items share the same layoutId but won't animate * between each other because they're children of different * AnimateSharedLayout components. */<AnimateSharedLayout> {isVisible ? <motion.div layoutId="modal" /> : null}</AnimateSharedLayout><AnimateSharedLayout> {isVisible ? <motion.div layoutId="modal" /> : null}</AnimateSharedLayout>
This could lead to very poor performance. AnimateSharedLayout
reduces layout thrashing within itself by batching layout measurements. But it had no way of batching between many AnimateSharedLayout
components. The more you add, the more layout thrashing will occur.
Now, there is one global tree throughout your app so all layout measurements are batched. But this means all layoutId
s share the same global context. To bring back this old behaviour you can namespace layoutId
by providing a id
prop to LayoutGroup
:
/** * These layoutIds are now namespaced with * the id provided to LayoutGroup. */<LayoutGroup id="a"> {isVisible ? <motion.div layoutId="modal" /> : null}</LayoutGroup><LayoutGroup id="b"> {isVisible ? <motion.div layoutId="modal" /> : null}</LayoutGroup>
#Drag to reorder
Previous drag-to-reorder implementations were ad-hoc, usually adapted from an old proof-of-concept sandbox that relied on the (now removed) onViewportBoxUpdate
prop. These solutions should be reimplemented with the new Reorder components.
#ESM and create-react-app
To enable our new Handshake features, that allow you to publish no-code components straight from Framer into production, we've moved Framer Motion to ESM modules. Some build environments like create-react-app
might have some trouble mixing ES modules (like Framer Motion) and CJS modules (like React).
To fix, either upgrade to create-react-app@next
, or downgrade to framer-motion@4.1.17
.
#4.0
Framer Motion 4 introduces a brand new LazyMotion
component to help reduce bundle size.
Previously, a subset of motion
functionality could be loaded in synchronously or asynchronously via MotionConfig
's features
prop. This functionality has been removed in favour of the new LazyMotion
component.
Check out the new reduce bundle size guide to find out how to use this new API.
import { LazyMotion, domAnimation, m } from "framer-motion"
export const MyComponent = ({ isVisible }) => ( <LazyMotion features={domAnimation}> <m.div animate={{ opacity: 1 }} /> </LazyMotion>)
#Other breaking changes
4
also removes motion.custom()
, which was previously deprecated in favour of motion()
.
motion.custom()
had the default behaviour of forwarding all of Framer Motion's props to the underlying component. To replicate this, the forwardMotionProps
option can be used.
const MotionComponent = motion(Component, { forwardMotionProps: true})
#3.0
Framer Motion 3 is major release but the type of breaking change is very specific and very small. It's unlikely, though possible, to change the way your animations function.
#The changing behaviour
Motion 3 features a centralisation of how animation states are computed.
All animation props are now ranked in terms of priority (left being lowest, right being highest).
When one of those props changes, or becomes active/inactive, we will recompute the necessary animations. This is an extension and codification of a behaviour that was partially implemented only for the while
props, leading to a more consistent and predictable experience.
const priority = ["animate", "while-", "exit"]
#Removing animation values
Before, if a value was outright removed from an animation prop, nothing would happen.
Now, if a value is removed, we check for it in the next highest-priority animation state. For instance, if opacity
is removed from whileHover
, Motion will check for it in animate
and animate to that.
If we don't find one in animate
, it'll check in style
, or fallback to its initially-recorded value (for instance if the value was initially read from the DOM because none was explicitly defined).
#2.0
Framer Motion 2 is major release and that means there's API changes. In this guide we'll take a look at how you can upgrade your code to ensure it continues to work as expected, and highlight some features that will be broken in the new version of Motion.
#Layout animations
Framer Motion 1 supported a couple of ways to perform layout animations, the positionTransition
and layoutTransition
props.
// Before<motion.div layoutTransition />
In Framer Motion 2, these have both been superseded by the layout
prop.
// After<motion.div layout />
Both of the old props used to take a transition as an argument.
// Before<motion.div layoutTransition={{ duration: 2 }} />
Now, layout animations use the same default transition
prop as other animations.
// After<motion.div layout transition={{ duration: 2 }} />
In Framer Motion 1, layout animations could distort borderRadius
and boxShadow
properties on components that were changing size. This is now fixed if either property is animated.
<motion.div layout initial={{ borderRadius: 20 }} />
Layout animations that changed size could also distort child components. This can now be corrected by providing them with a layout
prop, too.
Only immediate children will need to be corrected for scale.
<motion.div layout> <motion.div layout /></motion.div>
#Breaking changes
There are some changes that don't have an immediate fix that you should be aware of before upgrading.
#Drag
Drag has been refactored to use the same layout projection rendering methodology that powers Motion 2's layout animations to ensure the two features are fully compatible with each other.
This has lead to some breaking changes:
- Drag listeners (like
onDrag
) now report thepoint
relative to the viewport, moving in line with other pointer gestures in Motion. dragOriginX
anddragOriginY
have been removed. These were added to allow a hacky way to makepositionTransition
compatible withdrag
, butlayout
is compatible withdrag
by default.
#useAnimatedState
The useAnimatedState
API was an experimental and undocumented API for use in Framer X. This has now been removed.