Transition
A transition defines how values animate from one state to another.
A transition
defines the type of animation used when animating between two values.
<motion.div animate={{ x: 100 }} transition={{ delay: 1 }}/>
It can also accept props that define which type of animation to use a Tween
, Spring
or Inertia
.
<motion.div animate={{ x: 100 }} transition={{ type: "spring", stiffness: 100 }}/>
#Value-specific transitions
A different type of animation can be defined for specific values. default
can be used to define animations for any remaining values.
transition={{ delay: 0.5, x: { duration: 1 }, default: { ease: "linear" }}}
#Orchestration
#delay: number
Delay the animation by this duration (in seconds). Defaults to 0
.
const transition = { delay: 0.2}
By setting delay
to a negative value, the animation will start that long into the animation. For instance to start 1 second in, delay
can be set to -1
.
#delayChildren: number
When using variants, children animations will start after this duration (in seconds). You can add the transition
property to both the Frame
and the variant
directly. Adding it to the variant
generally offers more flexibility, as it allows you to customize the delay per visual state.
const container = { hidden: { opacity: 0 }, show: { opacity: 1, transition: { delayChildren: 0.5 } }}
const item = { hidden: { opacity: 0 }, show: { opacity: 1 }}
return ( <motion.ul variants={container} initial="hidden" animate="show" > <motion.li variants={item} /> <motion.li variants={item} /> </motion.ul>)
#staggerChildren: number
When using variants, animations of child components can be staggered by this duration (in seconds).
For instance, if staggerChildren
is 0.01
, the first child will be delayed by 0
seconds, the second by 0.01
, the third by 0.02
and so on.
The calculated stagger delay will be added to delayChildren
.
const container = { hidden: { opacity: 0 }, show: { opacity: 1, transition: { staggerChildren: 0.5 } }}
const item = { hidden: { opacity: 0 }, show: { opacity: 1 }}
return ( <motion.ol variants={container} initial="hidden" animate="show" > <motion.li variants={item} /> <motion.li variants={item} /> </motion.ol>)
#staggerDirection: number
The direction in which to stagger children.
A value of 1
staggers from the first to the last while -1
staggers from the last to the first.
const container = { hidden: { opacity: 0 }, show: { opacity: 1, transition: { delayChildren: 0.5, staggerDirection: -1 } }}
const item = { hidden: { opacity: 0 }, show: { opacity: 1 }}
return ( <motion.ul variants={container} initial="hidden" animate="show" > <motion.li variants={item} size={50} /> <motion.li variants={item} size={50} /> </motion.ul>)
#when: false | "beforeChildren" | "afterChildren" | string
Describes the relationship between the transition and its children. Set to false
by default.
When using variants, the transition can be scheduled in relation to its children with either "beforeChildren"
to finish this transition before starting children transitions, "afterChildren"
to finish children transitions before starting this transition.
const list = { hidden: { opacity: 0, transition: { when: "afterChildren" } }}
const item = { hidden: { opacity: 0, transition: { duration: 2 } }}
return ( <motion.ul variants={list} animate="hidden"> <motion.li variants={item} /> <motion.li variants={item} /> </motion.ul>)
#repeat: number
The number of times to repeat the transition. Set to Infinity
for perpetual repeating.
Without setting repeatType
, this will loop the animation.
<motion.div animate={{ rotate: 180 }} transition={{ repeat: Infinity, duration: 2 }}/>
#repeatType: "loop" | "reverse" | "mirror"
How to repeat the animation. This can be either:
loop
: Repeats the animation from the startreverse
: Alternates between forward and backwards playbackmirror
: Switchesfrom
andto
alternately
<motion.div animate={{ rotate: 180 }} transition={{ repeat: 1, repeatType: "reverse", duration: 2 }}/>
#repeatDelay: number
When repeating an animation, repeatDelay
will set the duration of the time to wait, in seconds, between each repetition.
<motion.div animate={{ rotate: 180 }} transition={{ repeat: Infinity, repeatDelay: 1 }}/>
#Tween
#type: "tween"
Set type
to "tween"
to use a duration-based animation. If any non-orchestration transition
values are set without a type
property, this is used as the default animation.
<motion.path animate={{ pathLength: 1 }} transition={{ duration: 2, type: "tween" }}/>
#duration: number
The duration of the tween animation. Set to 0.3
by default, 0r 0.8
if animating a series of keyframes.
const variants = { visible: { opacity: 1, transition: { duration: 2 } }}
#ease: Easing | Easing[]
The easing function to use. Set as one of the below.
- The name of an existing easing function.
- An array of four numbers to define a cubic bezier curve.
- An easing function, that accepts and returns a value
0-1
.
If the animating value is set as an array of multiple values for a keyframes animation, ease
can be set as an array of easing functions to set different easings between each of those values.
<motion.div animate={{ opacity: 0 }} transition={{ ease: [0.17, 0.67, 0.83, 0.67] }}/>
These strings are the built-in named easing functions in Framer.
"linear"
"easeIn"
,"easeOut"
,"easeInOut"
"circIn"
,"circOut"
,"circInOut"
"backIn"
,"backOut"
,"backInOut"
"anticipate"
#from: number | string
The value to animate from. By default, this is the current state of the animating value.
<motion.div animate={{ rotate: 180 }} transition={{ from: 90, duration: 2 }}/>
#times: number[]
When animating keyframes, times
can be used to determine where in the animation each keyframe is reached. Each value in times
is a value between 0
and 1
, representing duration
.
There must be the same number of times
as there are keyframes. Defaults to an array of evenly-spread durations.
<motion.div animate={{ scale: [0, 1, 0.5, 1] }} transition={{ times: [0, 0.1, 0.9, 1] }}/>
#Spring
An animation that simulates spring physics for realistic motion.
This is the default animation for physical values like x
, y
, scale
and rotate
.
#type: "spring"
Set type
to "spring"
to animate using spring physics for natural movement. Type is set to "spring"
by default.
<motion.div animate={{ rotate: 180 }} transition={{ type: 'spring' }}/>
#duration: number
The duration of the animation, defined in seconds. Spring animations can be a maximum of 10 seconds.
If bounce
is set, this defaults to 0.8
.
Note: duration
and bounce
will be overridden if stiffness
, damping
or mass
are set.
<motion.div animate={{ x: 100 }} transition={{ type: "spring", duration: 0.8 }}/>
#bounce: number
bounce
determines the "bounciness" of a spring animation.
0
is no bounce, and 1
is extremely bouncy.
If duration
is set, this defaults to 0.25
.
Note: bounce
and duration
will be overridden if stiffness
, damping
or mass
are set.
<motion.div animate={{ x: 100 }} transition={{ type: "spring", bounce: 0.25 }}/>
#damping: number
Strength of opposing force. If set to 0, spring will oscillate indefinitely. Set to 10
by default.
<motion.a animate={{ rotate: 180 }} transition={{ type: 'spring', damping: 300 }}/>
#mass: number
Mass of the moving object. Higher values will result in more lethargic movement. Set to 1
by default.
<motion.feTurbulence animate={{ baseFrequency: 0.5 } as any} transition={{ type: "spring", mass: 0.5 }}/>
#stiffness: number
Stiffness of the spring. Higher values will create more sudden movement. Set to 100
by default.
<motion.section animate={{ rotate: 180 }} transition={{ type: 'spring', stiffness: 50 }}/>
#velocity: number
The initial velocity of the spring. By default this is the current velocity of the component.
<motion.div animate={{ rotate: 180 }} transition={{ type: 'spring', velocity: 2 }}/>
#restSpeed: number
End animation if absolute speed (in units per second) drops below this value and delta is smaller than restDelta
. Set to 0.01
by default.
<motion.div animate={{ rotate: 180 }} transition={{ type: 'spring', restSpeed: 0.5 }}/>
#restDelta: number
End animation if distance is below this value and speed is below restSpeed
. When animation ends, spring gets “snapped” to. Set to 0.01
by default.
<motion.div animate={{ rotate: 180 }} transition={{ type: 'spring', restDelta: 0.5 }}/>
#Inertia
An animation that decelerates a value based on its initial velocity, usually used to implement inertial scrolling.
Optionally, min
and max
boundaries can be defined, and inertia will snap to these with a spring animation.
This animation will automatically precalculate a target value, which can be modified with the modifyTarget
property.
This allows you to add snap-to-grid or similar functionality.
Inertia is also the animation used for dragTransition
, and can be configured via that prop.
#type: "inertia"
Set type
to animate using the inertia animation. Set to "tween"
by default. This can be used for natural deceleration, like momentum scrolling.
<motion.div animate={{ rotate: 180 }} transition={{ type: "inertia", velocity: 50 }}/>
#modifyTarget(v): number
A function that receives the automatically-calculated target and returns a new one. Useful for snapping the target to a grid.
<motion.div drag dragTransition={{ power: 0, // Snap calculated target to nearest 50 pixels modifyTarget: target => Math.round(target / 50) * 50 }}/>
#bounceStiffness: number
If min
or max
is set, this affects the stiffness of the bounce spring. Higher values will create more sudden movement. Set to 500
by default.
<motion.div drag dragTransition={{ min: 0, max: 100, bounceStiffness: 100 }}/>
#bounceDamping: number
If min
or max
is set, this affects the damping of the bounce spring. If set to 0
, spring will oscillate indefinitely. Set to 10
by default.
<motion.div drag dragTransition={{ min: 0, max: 100, bounceDamping: 8 }}/>
#power: number
A higher power value equals a further target. Set to 0.8
by default.
<motion.div drag dragTransition={{ power: 0.2 }}/>
#timeConstant: number
Adjusting the time constant will change the duration of the deceleration, thereby affecting its feel. Set to 700
by default.
<motion.div drag dragTransition={{ timeConstant: 200 }}/>
#restDelta: number
End the animation if the distance to the animation target is below this value, and the absolute speed is below restSpeed
. When the animation ends, the value gets snapped to the animation target. Set to 0.01
by default. Generally the default values provide smooth animation endings, only in rare cases should you need to customize these.
<motion.div drag dragTransition={{ restDelta: 10 }}/>
#min: number
Minimum constraint. If set, the value will "bump" against this value (or immediately spring to it if the animation starts as less than this value).
<motion.div drag dragTransition={{ min: 0, max: 100 }}/>
#max: number
Maximum constraint. If set, the value will "bump" against this value (or immediately snap to it, if the initial animation value exceeds this value).
<motion.div drag dragTransition={{ min: 0, max: 100 }}/>
#Miscellaneous
#TargetAndTransition
An object that specifies values to animate to. Each value may be set either as a single value, or an array of values.
It may also option contain these properties:
transition
: Specifies transitions for all or individual values.transitionEnd
: Specifies values to set when the animation finishes.
const target = { x: "0%", opacity: 0, transition: { duration: 1 }, transitionEnd: { display: "none" }}